The annual games day at the King and Jester is traditionally a time for the people of Borost Bridge to relax. However, when a local shopkeeper’s daughter is kidnapped, a group of adventurers discover a seedy underbelly to the otherwise peaceful town. A den of thieves is not an easy place to break into and a rescue mission will not be easy.
The Fence’s Folly is a fantasy adventure designed for a party of adventurers with a total of four to six levels between them. It can either be played as the first part of the Escapism Foundry campaign The Secret of Jeno Valley or as the starting adventure for any fantasy campaign.
This scenario book contains:
• A complete adventure designed to take up an evening’s play.
• Rules for in game competitions including skittles, archery and beetle racing.
• Six pre-generated first level player characters.
• GM aids including NPC statistics, player handouts and maps.
• Adventure hooks that can lead into further adventures from The Secret of Jeno Valley or adventures of the DM’s devising.
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Check out part two, The Battle of Borost Bridge, for Kobolds, sieges and weasels!
Check out part three, The Alchemist's Revenge, for Kobolds, Tombs and explosions!